1.
Williams L, Anthi E, Cherdantseva Y, Javed A. Leveraging Gamification and Game-based Learning in Cybersecurity Education: Engaging and Inspiring Non-Cyber Students. JCISSE [Internet]. 2024 Feb. 27 [cited 2026 Nov. 10];11(1):8. Available from: https://journal.cisse.info/jcisse/article/view/186