Galore: A Platform for Experiential Learning
Cover - CISSE Volume 9, Issue 1
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Keywords

learning objects
gamelets
experiential learning
quantum computing
quantum cryptography

How to Cite

Galore: A Platform for Experiential Learning. (2022). Journal of The Colloquium for Information Systems Security Education, 9(1), 8. https://doi.org/10.53735/cisse.v9i1.142

Abstract

The use of customizable learning objects in multiple different formats such as visual, auditory, text, interactive widgets and newly defined learning objects called gamelets have a potential to tremendously enhance experiential learning. A parameterized environment, called Galore, that integrates such learning objects into a seamless experience based on student learning styles and preferences for teaching difficult counter and intuitive concepts in quantum communications is described.

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